Learn about graphics pipeline, math fundamentals and how to write shaders to create extraordinary effects. Education that you need to become a graphics engineer.
Start learning from basics / fundamental and become a Pro!
After struggling with fundamental graphics math textbooks and different online resources, this course is a breath of fresh air!
- John Sollows
This course has opened up a new world for me. I am amazed how much one can achieve with just the help of shaders. Great Course.
- Sandeep Kumar
Great course so far, explanations, slides everything seems clear and top notch!
I had an amazing time following this course. Thanks Chayan!
- Arturo Nunez
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This course is designed for the artists, technical artists and engineers, for anyone who wants to learn about Shader development, whether you are an absolute beginner or an intermediate Shader writer, by the end of this series you will have a better understanding of Shaders and several other graphics engineering concepts.
"I am fairly certain that Shader Development has never been taught like this before and you are going to love it."
We will understand the math behind the equations used in the shaders step by step, if you are not coming from the math background that is totally fine, if you can add, subtract, multiply and divide, I will take care of explaining all the equations used in the shaders.
We will also understand vector calculations, dot product, cross product, matrix system, different types of matrices used in computer graphics, coordinate systems, coordinate spaces and their transformations.
We will be using Unity and CG-shader language to write the shaders but the concepts that we will use will be the same for almost every other shading language, whether you are using CG-shaders, OpenGl, HLSl or any other shader programming language.
Course Registration is for an individual.
Technical Artist, Facebook.
I have been working as a Technical-Artist for over 10 years. I have been fortunate enough to work on several world renowned games and platforms such as Instagram AR-effects, Star-wars Commander, Madden, NCAA, Club-Penguin etc. where I contributed by creating art asset pipelines, tools, writing game-play code, optimizing art assets, troubleshooting and solving problems with that I learnt several tips and tricks.
I have authored two online courses on one of the most difficult subjects to break down and explain using visual-style to make it simple for everyone to understand.
- Maya Python API and
- Shader Development.
I have directed and edited a documentary on meditation - "The Science and Spirituality of Meditation" which you can watch on iTunes and Amazon.
Linkedin : https://www.linkedin.com/in/chayan-vinayak-93019a7
Email : [email protected]